Combat Zone

A combat zone is an area specifically designed to allow for various forms of combat using the ACCS system. There are two types of combat zones, Space Zones and Battlegrounds. ACCS allows residents to respawn if they are killed or if their ships are destroyed.

Battlegrounds
Main Article': Battlegrounds

Battlegrounds are ground-based ACCS combat zones involving teams seperated by color: red, blue, green, yellow. The number of teams depends on the size of the battleground and the amount of space available. There are various different types of battleground matches:
 * King of the Hill - A simple match type where two teams must fight for control over a single point. After one team manages to hold the point for a specific amount of time, the team in question shall be victorious. There can only be two teams for this match type.
 * Capture-the-Flag - A team vs team match where players from each team must attempt to capture a flag from the enemy base and return it to their own. The team with the most flag captures when the timer runs out is victorious.
 * Conquest - Groups must fight to conquer every command post on the battleground. The first group to capture all command posts wins the match. The number of wins for each group is added to the combat zone scoreboard.
 * Deathmatch - Two or more teams must fight until the timer runs out. When the timer runs out, the team with the most kills is victorious, and the match is reset, with all players being sent to their respawn points.
 * Base Defence - Groups must fight to capture an installation. There are no victory conditions in this battle. The longer a particular group holds the installation, the more points are added to that group in the scoreboard.
 * Default - There are no objectives, timers, or teams in default mode. All residents in a battleground set to default may attack each other at will, but this mode is best left to roleplay.

Space Zones
Main Article: Space Zones

Space battles are fought in Space Zones. Some space matches possess team-based objectives, while others utilize the groups in use by the players. There are various different types of space matches:
 * Starbases - Two teams must attempt to destroy the Starbase belonging to the opposite team. If time runs out before either side is victorious, both teams lose.
 * Deathmatch - Two or more teams must engage in battle with all enemy ships until the timer runs out. When the timer runs out, the team with the most points is victorious.
 * Ship Capture - Groups must fight to capture a stationary starship. There are no victory conditions in this battle. The longer a particular group holds the ship, the more points are added to that group in the scoreboard.
 * Mining Facilities - Groups must endeavour to capture all of the mining facilities in the zone. There are no victory conditions in this battle. The more facilities a group owns, the more points shall be allocated to that group's score on the scoreboard.
 * Ship Assault - A team vs team mission in which one team (attackers) must destroy the command ship protected by the other team (defenders). The match is completed when either the attackers destroy the ship, or when the timer runs out (defender victory).
 * Starbase Defence - Nearly identical to Ship Capture, except groups must fight to capture a starbase. There are no victory conditions in this battle. The longer a particular group holds the installation, the more points are added to that group in the scoreboard.
 * Default - There are no objectives, timers, or teams in default mode. All ships in a Space Zone set to Default may attack each other at will, but this mode is best left for roleplay.