Advanced Control Combat System

The Adanced Control Combat System (ACCS), or "Axe", is a combat system designed with advanced features and usability in mind, dedicated to creating a solid, easy-to-use Star Wars-based gaming experience in Second Life.

Listing
Below is a complete listing of all ACCS features.

Lightsaber Combat

 * Force Unleashed-style Lightsaber usage.
 * Customizable Lightsabers which utilize color crystals to change their color, as well as power crystals to increase attributes.
 * New fighting styles can be obtained from collecting holocrons with a specific style.
 * Lightsaber styles vary in animations, number of strikes per move, and damage output per strike.

The Force

 * Over a dozen Force Powers.
 * Powers are obtained via Holocrons allowing you to learn the power in question.
 * Most powers possess three ranks which can be obtained by collecting more of the same Holocrons, allowing the user to improve their powers considerably.
 * Powers also include passive abilities that improve user attributes such as maximum health, health regeneration rate, etc...
 * Coming Soon*

Ranged Weapons

 * Various damage types such as cold, heat, energy, acid, and electricity.
 * Mods can be installed into weapons to alter their attributes.
 * Attributes of ranged weapons include range, accuracy, damage, and clip size.

Other Weapons

 * Non-ACCS weapons can be registered with the system upon hitting an ACCS-based object with a non-ACCS weapon. This ensures that the system recognizes the other bullet and provides it with a default damage output, allowing non-ACCS weapons to interact with ACCS technology on a limited basis.
 * Melee weapons.

Space Combat

 * An intricate space combat system that utilizes miniature ships rather than full-sized vessels in order to create a greater level of realism and space to ensure more authentic space battles.
 * Customizable fighters, bombers, and larger warships with various weapons, engines, shields, etc, all with unique attributes.
 * Includes ships such as fighters, bombers, gunships, corvettes, frigates, and capital ships.
 * Specially designed areas including space skyboxes specifically for the purpose of hosting space combat games or even simple roleplay.

Crafting

 * Harvesters can be purchased or crafted to mine for specific resources used to craft any number of structures designed by the ACCS system, including weapons, armour, buildings, and ships.
 * New options for crafting are unlocked for obtaining schematics.
 * Crafting tools can either be purchased or public crafting stations can be used to craft items instead.
 * Special vendors can be used to sell ACCS-based items or anything else.
 * Resources can also be mined from asteroids in Space Zones.

ACCS Regions

 * Coming soon*
 * Weather effects such as cold, rain, wind, heat, etc, which can affect your attributes.
 * ACCS-based matches for pvp using various different game types, such as king of the hill, territory conquest, and more...

HUD

 * Weapons and armour can both possess up to five abilities which can then be added to an abilities bar and activated at will by the user.
 * A health bar, energy bar and portrait.
 * Customization allowing for the user to select different styles and colors for each object on the HUD, such as the health bar, abilities bar, and more. Also allows the user to move objects around the HUD.
 * Grouping system allowing for users to establish or join squads/teams of a maximum of nine members, including the leader.
 * Coming Soon*
 * Coming Soon*