Combat Zone - Ship Capture

Ship Capture is a Space Combat Zone in which registered groups fight for control of an immobile starship.

Description
The ship is armed with various weapons. When under the control of a specific group, the ship will open fire on all players that do not belong to the group in control of the ship. However, these weapons can be destroyed by attacking players but can be repaired from inside the ship. Players in control of the ship can also take control of the turrets and aim them manually. Another subsystem is the shields, which can be disabled either by bringing the shields down to zero though concentrated fire, or by destroying the shield generators with shield-bypassing weapons such as torpedoes or mass-driver cannons.

In order for a group to capture a ship, the ship shields must first be disabled. Once the shields are down, players can fly their ships into an open hangar. Command posts throughout the ship must then be captured for the invading group. These command points are usually located in the main hangar, main engineering, gunnery control and on the bridge. However, players shall be able to spawn at command posts under their control, including the defenders of the ship. Once all command posts have been captured by a single group, the ship shall then be under the control of the former invaders, and must then devote themselves to fighting off other groups.

The longer a group is in control of a ship, the more points that group shall receive on the combat zone scoreboard, with the group with the most points at the top. The scoreboard is reset every month.